'Technopeasantry' is a term coined by Frank Herbert.
Today's society is predominantly consumerist. The problem is not having an affection for new gadgets; the problem is excessive external reinforcement of self-identity through 'owned' objects. When shopping is the most widespread stress-management and meditation technique, you know you have a problem.
The common way of approaching various difficulties is: "Pound the nail with the new, shiny hammer."
A technopeasant places greater significance on the awareness of technologies: "Is this the right tool to use in this situation? What are the implications and side-effects of using this technology? Does it help the goal I truly wish to achieve?"
As technology speeds up and develops to an even greater degree, only the technopeasant can avoid the hole the consumer digs for him/herself.
In the Ghost in the Shell universe, the concept of technopeasantry evolves to the next level: it becomes 'infopeasantry'. Whereas technopeasantry is a contrasted by consumers, infopeasantry can be contrasted by gossipers.
(A popular term today encompassing both consumers and gossipers is 'sheeple'.)
An infopeasant asks these questions: "Is this the right information to employ in this context? What trust does it imply? How does the use of information modify the context?"
A modern day peasant is a pragmatist: extend your awareness and draw back simplified conclusions - then apply it.